Alongside my business software, I have a much more personal project taking shape: a colourful anime and steampunk inspired game for my daughter.
It is called Izaberu’s Neon Spirit Academy, and I am building it in Unreal Engine 5.8. I am learning by making the whole thing: shaping the academy, getting characters moving around it, working on menus and turning ideas into things you can actually play. Every small improvement teaches me something new, and there is always another corner of the world asking for attention.
There are two main characters to choose from. Izaberu (イザベル) is named after my daughter, Isabelle. Izadora (イザドラ) is the male hero. I’m creating individual outfits and voices for both, giving each a distinct look and personality. Their clothing also helps them feel at home in this bright, slightly steampunk world.
- Ideas from Isabelle
- Neon Spirit Academy
- Characters & DJ stage
- A playable world
The design brief comes from my daughter
Some of the best ideas arrive as very direct requests. My daughter wanted akimbo pistols, one in each hand. So Izaberu can dual-wield them. She wanted a DJ stage too, so the academy has one, complete with the neon-lit, music-filled feel the game needs. It makes me smile every time a new request turns into something we can walk up to and see in the game. This is very much a project we are shaping together.
Two ways to play
The single-player side is a quest adventure: explore the world, find the items needed to move the story along and take on the bosses waiting at the end of each challenge. Then there is the multiplayer Destruction Derby island, where the plan is much less serious. Players can fire rockets, use mortars and ram each other until the cars are in pieces. It is a cheerful little contrast to carefully validating SaaS forms and reports.
The progress is in the details
The pictures below follow the project from a handful of blocky shapes to playable characters, a walkable academy, a multiplayer arena and a start screen with its own identity. They are honest development snapshots, not polished promo art. You can see the awkward bits as well as the progress, including the day one character lost most of her hair and had to be fixed before the adventure could continue.
About a month in, the academy comes alive
After about a month of building, testing and fixing, I had the game into a playable state. This short capture shows Izaberu at the neon DJ stage, moving around and trying some of the character actions and dances. The action menu is part of the game too, so it is becoming a place to play in rather than a collection of editor screenshots.
Open the gameplay video directly
A slow burner, in the best way
This is a side project, and it is meant to take its time. I am teaching myself how to make a game that is not only functional but fun and lovely to explore. There is always another animation, outfit, sound or corner of the academy to improve.
When the day-to-day work of getting Salix Monitor 360, Client Desk and Compliance Desk ready for customers starts to feel like a lot, I can switch gears and make a little game progress instead. Client Desk and Compliance Desk are still being steadily polished for release. A few hours working on a colourful world are a welcome change of pace.
There is still a mountain of things to build, but the characters, the DJ stage, the academy and the two ways to play are starting to feel like parts of the same game. For now, I am enjoying the process, learning as I go and seeing a very personal idea become a fun, pretty little world. If my daughter comes back with another request, I had better leave a bit of room in the plan.
